Changelog

See what's changed in each version of Republic at War

Date of last change: 2020-12-12

Republic at War 1.2.5

Key Features and Gameplay Changes
General
  • Added support for multiplayer Galactic Conquest
  • Improved mod startup speed
  • Galactic Conquest
  • Added Multiplayer GC "The Clone Wars"
  • Added Multiplayer GC "Rush to Victory"
  • Added Multiplayer GC "Battlefront 2 (2005)"
  • Structures
  • Added CIS Outpost to Tatooine
  • Added Republic Listening Post to Tatooine
  • Added CIS Gladiator Arena to Kashyyyk
  • Added CIS Gladiator Arena to Nal Hutta
  • Languages
  • Added French text localization
  • Misc
  • Decreased volume for certain ambient sounds
  • Bug Fixes
    Galactic Conquest
  • Added missing starting star base level 2 in "Triad of Evil" on Saleucami for CIS
  • Plants/Maps
  • Fixed hostile pirates on Tatooine being victory relevant
  • Fixed Bestine Planet bonus was not applying to Republic Acclamators
  • Added missing Shock Troopers on Coruscant
  • Units
  • Added missing death animation for Neimodian civilian
  • Added missing death animation for Arc Trooper with Z6
  • Added missing death animation for Arc Trooper with Heavy Quad Gun
  • Added missing death animation for UT-AT
  • Fixed skirmish Pirate Soldier squad for CIS being allied with GAR instead
  • Fixed Kit Fisto healing some Battledroids
  • Fixed Obi-Wan healing some Battledroids
  • Fixed Fixer's Hack ability not working for CIS Rapid Fire turret
  • Fixed Republic Increased Mobility upgrade not applying for 327th troopers
  • Fixed Republic Combat Armor upgrade not applying for 327th troopers
  • Fixed Republic Heavy Reflective Armor upgrade not applying for A6 Juggernauts
  • Fixed Republic Heavy Reactors upgrade not applying for A6 Juggernauts
  • Fixed Strong/Weak against information for 41th Clone Troopers
  • Fixed Strong/Weak against information for 187th Clone Troopers
  • Fixed Strong/Weak against information for 212th Clone Troopers
  • Fixed Strong/Weak against information for 327th Clone Troopers
  • Fixed Strong/Weak against information for 501th Clone Troopers
  • Fixed Strong/Weak against information for Phase II clones
  • Fixed Strong/Weak against information for Battledroid teams
  • Fixed Strong/Weak against information for Sabaoth Destroyers
  • Fixed Strong/Weak against information for Sabaoth Fighter
  • Fixed Strong/Weak against information for Sabaoth Bomber
  • Fixed Strong/Weak against information for Sabaoth Deployer
  • Fixed Strong/Weak against information for Wavecrest Frigate
  • Fixed Strong/Weak against information for Cad Bane's fighter
  • Fixed Strong/Weak against information for Magnaguards' fighters
  • Fixed Strong/Weak against information for Vultures
  • Fixed Strong/Weak against information for Gozanti Fighters
  • Fixed Strong/Weak against information for 2-1B Surgical Droids
  • Fixed Strong/Weak against information for Bossk's fighter
  • Fixed Strong/Weak against information for Arc Trooper with Heavy Quad Gun
  • Fixed Strong/Weak against information for Arc Troopers
  • Fixed Strong/Weak against information for Clone Heavy Weapons Team
  • Fixed Strong/Weak against information for Wookiee Warriors
  • Fixed Strong/Weak against information for Mace Windu's fighter
  • Fixed Strong/Weak against information for Mace Plo-Koon's fighter
  • Fixed Strong/Weak against information for Ventress's fighter
  • Fixed Strong/Weak against information for Mandator
  • Fixed Strong/Weak against information for Mankvim Fighter
  • Fixed Strong/Weak against information for NTB-360s
  • Fixed Strong/Weak against information for Republic Command Support Gunship
  • Fixed Strong/Weak against information for Republic Command Shadow Squadron
  • Fixed Strong/Weak against information for BARC Speeders
  • Fixed Strong/Weak against information for Dooku's Fighter
  • Structures
  • Fixed Republic Ground Farm's health bonus not applying for 327th troopers
  • Fixed CIS Ground Farm's health bonus not applying for Darkside Adepts
  • Fixed CIS Power Generator's ability not applying to CIS Flakguns
  • Sound
  • Added missing SFX for Siege Mortar when firing
  • Added missing SFX when Republic Gravity Well Generator is under attack
  • Added missing ambient SFX for cantinas
  • Added missing Engine Sounds for CIS Bulwarks
  • Fixed Dwarf Spider droid having no SFX
  • Fixed some Venator turrets having no SFX
  • Fixed Vana Sage not saying critical health warnings
  • Fixed Secondary Heavy Factory using male Empire sound for Republic
  • Fixed Secondary Abandoned Turbolaser using male Empire sound for Republic
  • Fixed Secondary Mercenary Outfitter using male Empire sound for Republic
  • Fixed Droid Bombers in land bombing runs using Tie Engine sounds
  • Fixed male Empire SFX for Republic Command Support Gunship
  • Fixed male Empire SFX for Republic Space Defense Satellite
  • Fixed male Empire SFX for Republic Communication Array
  • Fixed male Empire SFX for Republic Mineral Extractor
  • Fixed male Empire SFX for Republic Orbital Bombing Run in some situations
  • Text
  • Fixed missing text for destroyed Pelta Frigate
  • Fixed missing text for MTT's Deploy ability
  • Fixed missing text for destroyed Mandator
  • Fixed missing text for destroyed Botajef
  • Fixed missing text for destroyed Sabaoth Deployer
  • Fixed missing text for ARC Gunship
  • Fixed missing ability text for planet Bakura
  • UI/Graphics
  • Improved Multiplayer Dialog design
  • Misc
  • Fixed various syntax errors in XML with unknown effects
  • Removed tons of duplicate and dead code
  • Fixed tons of internal engine errors
  • Localized the mod as the engine intends to do it
  • Balance Adjustments
    Galactic Conquest
  • CIS starting units in Triad of Evil are now assigned to their actual planet instead of Felucia
  • Factions
  • Republic is now friendly to Civilians and Neutral factions
  • Pirates is now friendly to Civilians and Neutral factions
  • Hostiles now attack Hutts
  • Units
  • Grievous is now less vulnerable to Yoda
  • Yoda is now less vulnerable to Darkside Adepts
  • Phase I Field Commanders are now less vulnerable to Super Battledroids
  • Structures
  • Republic Field Hospital is now less vulnerable to Super Battledroids
  • AI
  • AI code now uses Republic at War units instead of legacy units
  • Removed legacy AI Goals and calculations (e.g. removing desire to build a Death Star)

  • Republic at War 1.2.1

    Key Features and Gameplay Changes
    General
  • Added polish language
  • Increased skirmish land battle population cap (1v1) from 13 to 23
  • Increased skirmish land battle population cap (2v2) from 10 to 20
  • Added many new randomized unit names
  • Galactic Conquest
  • Added 212th Attack Battalion to the Utapau mission in the Fall of the Jedi GC
  • Planets/Maps
  • Increased Aeten II land population cap from 10 to 13
  • Increased Alderan land population cap from 9 to 13
  • Increased Anaxes land population cap from 10 to 13
  • Increased Atzerri land population cap from 8 to 12
  • Increased Bakura land population cap from 10 to 15
  • Increased Bespin land population cap from 10 to 12
  • Increased Bestine land population cap from 8 to 15
  • Increased Bonadan land population cap from 8 to 14
  • Increased Aeten II land population cap from 10 to 13
  • Increased Bothawui land population cap from 7 to 10
  • Increased Boz Pity land population cap from 15 to 20
  • Increased Carida land population cap from 8 to 10
  • Increased Cato Neimodia land population cap from 10 to 15
  • Increased Corulag land population cap from 12 to 13
  • Increased Dantooine land population cap from 10 to 15
  • Increased Duros land population cap from 10 to 15
  • Increased Fondor land population cap from 12 to 21
  • Increased Fresia land population cap from 10 to 12
  • Increased Geonosis land population cap from 15 to 35
  • Increased Honoghr land population cap from 8 to 15
  • Increased Hypori land population cap from 13 to 20
  • Increased Jambiim land population cap from 15 to 20
  • Increased Kamino land population cap from 8 to 25
  • Increased Kashyyyk land population cap from 10 to 15
  • Increased Kessel land population cap from 5 to 10
  • Increased Korriban land population cap from 15 to 25
  • Increased Kuat land population cap from 8 to 10
  • Increased Malastare land population cap from 15 to 25
  • Increased Manadalore land population cap from 13 to 21
  • Increased MechisIII land population cap from 10 to 30
  • Increased Minntooine land population cap from 15 to 20
  • Increased Mon Calamari land population cap from 5 to 10
  • Increased Mustafar land population cap from 10 to 15
  • Increased Muunilinst land population cap from 15 to 25
  • Increased Mygeeto land population cap from 8 to 15
  • Increased Naboo land population cap from 20 to 30
  • Increased OrdMantell land population cap from 15 to 20
  • Increased Raxus Prime land population cap from 8 to 13
  • Increased Rendili land population cap from 10 to 17
  • Increased Rhen Var land population cap from 10 to 20
  • Increased Rodia land population cap from 10 to 15
  • Increased Rothana land population cap from 7 to 20
  • Increased Ryloth land population cap from 10 to 13
  • Increased Saleucami land population cap from 7 to 13
  • Increased Sluis Van land population cap from 15 to 20
  • Increased Sullust land population cap from 5 to 10
  • Increased Taris land population cap from 9 to 10
  • Increased Tatooine land population cap from 15 to 30
  • Increased Trandosha land population cap from 10 to 10
  • Increased Yavin land population cap from 7 to 13
  • Removed indigenous building right aside the Abandoned Sensor on Foerost
  • Removed indigenous building right aside the Abandoned Sensor on Honoghr
  • Units
  • Added power to weapons ability to Acclamator
  • Arquitens now supports automatic activation of their special ability
  • Arquitens is now correctly scaled
  • Added ion cannons to ISD
  • Aayla is now attached to a flagship in space battles
  • Barris is now attached to a flagship in space battles
  • Adjusted Sabertank's good against information
  • Added new hardpoint descriptions for Venator and ISD turrets
  • Misc
  • Updated splash screen
  • Bug Fixes
    General
  • Fixed issue where Republic High Command could not be used by allies
  • Galactic Conquest
  • Fixed issue where Jedis could survive the Order 66 purge in Fall of the Jedi when in pending-respawn state
  • Planet/Maps
  • Fixed FOW reveal for Republic in the Utapau mission
  • Fixed reinforcement units spawn inside the a level 5 station at Rendili
  • Fixed misplaced prop on Ryloth
  • Fixed reinforcement clipping the Republic's station at Coruscant
  • Fixed facing direction of reinforcement units at Coruscant in skirmishes
  • Fixed missing and unlocalized map name of Duro
  • Fixed skirmish battles over Duro did not start with reinforcement units
  • Fixed unmovable natives at Kuat when they spawn out of their buildings
  • Fixed unmovable natives at Foerost when they spawn out of their buildings
  • Fixed unmovable natives at Abregedo Rae when they spawn out of their buildings
  • Fixed unreachable turrets for Team 1 at Saleucami
  • Fixed missing gun platforms on Hypori
  • Fixed missing gun platforms on Sullust
  • Fixed Kashyyyk preview map layout not working
  • Fixed incorrect preview image for Aeten II
  • Fixed turbolaser positions on Sluis Van
  • Units
  • Fixed P1 clones are buildable in Core Assault and Outer Rim Sieges GC at tech level 5
  • Fixed Mandalorian Mercs do not have a population value
  • Improved Droidekas not shooting at structures
  • Fixed Aura Sing does not reveal FOW in space battles
  • Fixed UT-AT's right rear turret not firing
  • Fixed wrong hardpoint type of Bulwark
  • Fixed Victory Star Destroyed used a green projectile
  • Fixed Republic Stealthship used a red projectile
  • Fixed CIS Supply Ship used a blue projectiles instead of red
  • Fixed Absorb Blaster ability had not any effect on Emperor Palpatine
  • Fixed size of Arquitens Death Clone
  • Fixed Gunray and BX-Droids can not hyperspace in GC
  • Fixed Repair droids not healing Grievous
  • Fixed Supertank barrel movement
  • Added missing HP to Providence
  • Fixed engine bone position for CIS Carrier
  • Fixed hutt palace mercs were unable to use proximity mines
  • Fixed Delta Squad not being able to be put into transporters
  • Fixed Dark Side Adepts not showing up in battle summary
  • Fixed Acclamator transport variant showing fire in space
  • Fixed Stolen Destroyer Droids not spawning
  • Fixed Arquitens hardpoints not firing automatically
  • Fixed Theta Shuttle position in land battles
  • Fixed Sheathipede Shuttle position in land battles
  • Fixed AT-AP icon not showing up on battle summary
  • Corrected MTT collision box
  • Fixed missing special ability for Plo Koon (fighter)
  • Fixed clone at Tech4 in Outer Rim Sieges GC not being buildable
  • Structures
  • Improved units do not get stuck when exiting a CIS Light Factory
  • Repair satellite now heals hardpoints
  • Fixed speeder spawns of barracks on Honoghr
  • Fixed too short spawn distance for republic light factory
  • Fixed Republic light factory not rebuildable in skirmishes
  • AI
  • AI now more likely builds the Malevolence
  • Fixed AI spawning P-38 fighters
  • Fixed AI was able to build fighters in GC
  • Rendering
  • Fixed space station clipping on Bestine in GC mode
  • Sound
  • Muted old male empire SFX
  • Text
  • Fixed several descriptions for hardpoints to display correct information according to their actual projectile
  • Added missing text for Spanish and Polish language
  • Fixed missing text for Pelta's shield generator
  • Fixed various typos
  • Fixed text for dummy faction in From Ashes GC
  • Fixed text for Christophsis map
  • Fixed missing text from Skiff Brigade
  • Fixed Acclamator's front hardpoints are incorrect labeled
  • Balance Adjustments
    AAT
  • Decreased AAT's and Enforcer Droid's projectile effectiveness against air units from 1.0 to 0.4
  • Minimized chance of projectiles hitting air units
  • Acclamator
  • Added Torpedo HP to Acclamator
  • Increased shield points of Acclamator from 1600 to 1800
  • Acclamator's quad turbolaser added damage value of 50
  • Updated fighter garrison for Acclamators (Tech 1: 2x V19 + 2x V19 reserve, Tech 2: 2x V19 + 2x V19 reserve, 2x NTB, Tech 3: 2x V19 + 4x V19 reserve, 2x NTB + 2x NTB reserve, Tech 5: 2x V-Wing + 4x V-Wing reserve, 2x ARC170 + 2x ARC170 reserve)
  • Anakin
  • Increased heal interval from 5 to 3.5 seconds
  • Reduced heal percentage from 0.1 to 0.07
  • Arquitens
  • Increased Arquitens fire cone width from 30 to 130 degrees
  • Increased Arquitens laser turret fire range from 1000 to 1200
  • Increased Arquitens quad turbolaster shooting range from 1200 to 1300
  • Bulwark
  • Increased health of Bulwark laser hardpoints from 350 to 450
  • Increased health of Bulwark torpedo hardpoints from 160 to 300
  • Increased health of Bulwark shiled hardpoints from 375 to 450
  • Increased health of Bulwark engines hardpoints from 325 to 350
  • Increased health of Bulwark hangar hardpoints from 250 to 350
  • Updated fighter garrison for Bulwarks (Tech 1: 2x Vulture + 2x Vulture reserve, 1x Bomber + 1x Bomber reserve, Tech 5: 2x Vulture + 2x Vulture reserve, 1x Hyena + 1x Hyena reserve)
  • Carrack
  • Increased Carrack's shield points from 800 to 1000
  • Increased Carrack's damage from 20 to 25
  • Centax
  • Increased Centax's shield generator health from 375 to 475
  • Increased Centax's ability recharge time from 15 to 20 seconds
  • Increased Centax's ability duration time from 30 to 45 seconds
  • CIS Carrier
  • Increased engine health of CIS Carrier from 330 to 400
  • Updated fighter garrison for CIS Carriers (Tech 1: 4x Vulture + 10x Vulture reserve, 2x Bomber + 6x Bomber reserve, Tech 5: 4x Vulture + 10x Vulture reserve, 2x Tri-Droids + 4x Tri-Droids reserve, 2x Hyena + 4x Hyena reserve)
  • Dark Side Adept
  • Reduced auto-resolve power of Dark Side Adepts from 400 to 150
  • Dooku
  • Increased heal interval from 2.5 to 3.5 seconds
  • Dreadnaught
  • Increased Dreadnaught's laser health from 400 to 500
  • Increased Dreadnaught's shield generator health from 450 to 550
  • Increased Dreadnaught's shield points from 1600 to 1900
  • Durge
  • Increased heal interval from 2 to 4 seconds
  • Emperor
  • Increased Emperor Palpatine's health from 500 to 800
  • Factions
  • Equalized the credits accumulation factor for CIS and Republic in skirmishes to 0.95
  • Equalized the ground mining facility health for CIS and Republic in skirmishes to 1400
  • Kit Fisto
  • Increased heal interval from 4 to 5 seconds
  • Reduced heal percentage from 0.06 to 0.05
  • Flame Turret
  • Increased CIS flame turret price from 125 to 600
  • HMP
  • Reduced maximum speed of HMP from 4 to 3.5
  • Increased HMP fire inaccuracy against heroes from 10 to 15
  • Increased HMP fire inaccuracy against infantry from 10 to 15
  • Increased HMP fire inaccuracy against vehicles from 10 to 15
  • Increased HMP fire inaccuracy against structures from 10 to 15
  • Increased HMP minimum recharge seconds from 2 to 4
  • Increased HMP maximum recharge seconds from 2 to 5
  • Decreased HMP health from 250 to 210
  • Removed one HMP missile on each side
  • Hyena
  • Decreased Hyena projectile damage from 25 to 15
  • Reduced Hyena projectile size from 1.5 to 1.2
  • Increased Heavy ability recharge time from 10 to 30 seconds
  • Imperator Star Destroyer
  • Removed purchasable ISDs in Fall of the Jedi GC.
  • Increased ISD shield points from 2000 to 3500
  • Updated fighter garrison for ISDs (2x ARC170 + 6x ARC170 reserve, 4x V-Wing + 10x V-Wing reserve)
  • Land Sensor Node Turret
  • Increased land Sensor Node FOW reveal range from 500 to 600
  • Lucrehulk
  • Updated fighter garrison for Lucrehulk (Tech 1: 10x Vulture + 50x Vulture reserve, 4x Bomber + 24x Bomber reserve, Tech 5: 10x Vulture + 50x Vulture reserve, 4x Hyena + 24x Hyena reserve)
  • Malevolence
  • Reduced AI Malevolence build cost from 50000 to 20000
  • Increased auto-resolve power of AI Malevolence from 1000 to 13000
  • Medical Droid
  • Medical droids are no longer victory relevant
  • Missile Projectile
  • Decreased HMP, Supertank, Sabertank, Juggernaut and Clone Heavy Weapon Team missile projectile effectiveness against structures from 2 to 1
  • Decreased HMP, Supertank, Sabertank, Juggernaut and Clone Heavy Weapon Team missile projectile effectiveness against turrets from 2 to 0.8
  • Decreased HMP, Supertank, Sabertank, Juggernaut and Clone Heavy Weapon Team missile projectile effectiveness against walls from 2 to 0.8
  • Decreased HMP, Supertank, Sabertank, Juggernaut and Clone Heavy Weapon Team missile projectile effectiveness against Homing Spider Droids, MTT, Supertank, Juggernaut, AT-TE, UT-AT, from 2 to 0.8
  • Nova Crystal Mines
  • Reduced health of the Nova Crystal Mines from 8000 to 4000
  • Pelta Frigate
  • Added damage value to ion cannon
  • Plo Koon
  • Increased heal interval from 3 to 4.5 seconds
  • Providence
  • Updated fighter garrison for Providences (Tech 1: 4x Vulture + 6x Vulture reserve, 2x Bomber + 2x Bomber reserve, Tech 5: 4x Vulture + 6x Vulture reserve, 2x Tri-Droids + 4x Tri-Droids reserve, 2x Hyena + 4x Hyena reserve)
  • Repair Droid
  • Repair droids are no longer victory relevant
  • Repair Satellite
  • Increased repair satellite heal range from 700 to 1000
  • Decreased repair satellite heal amount from 25 to 10
  • Republic Barracks
  • Updated Republic barracks garrison at Tech6 from clone squad to clone company
  • Increased starting Barc Speeders of Republic Barracks from 2 to 4
  • Shaak Ti
  • Reduced heal interval from 5 to 4.5 seconds
  • Reduced heal percentage from 0.07 to 0.05
  • Space Garrison Upgrade
  • Increased price of Additional Space Garrison T1 from 300 to 500
  • Supply Ship
  • Updated fighter garrison for Supply Ships (Tech 1: 2x Bomber + 2x Bomber reserve, 2x Vulture + 4x Vulture reserve, Tech 5: 2x Vulture + 4x Vulture reserve, 2x Tri-Droids + 4x Tri-Droids reserve, 2x Hyena + 2x Hyena reserve)
  • Techno Union
  • Added targetable point defense hardpoint to Techno Union Frigate
  • Added two more point defense hardpoint to Techno Union Frigate
  • Vader
  • Increased Vader's health from 500 to 800
  • Increased Vader's auto-resolve health from 500 to 550
  • Increased TIE Advance shield points from 150 to 250
  • Increased TIE Advance shield refresh rate from 5 to 45
  • Increased wingman's health from 300 to 350
  • Victory Star Destroyer
  • Increased health of Victory SD missile hardpoints from 160 to 300
  • Increased health of Victory SD torpedo hardpoints from 160 to 300
  • Increased health of Victory SD shield hardpoints from 330 to 450
  • Increased health of Victory SD engines hardpoints from 330 to 350
  • Changed Victory SD armor type from frigate to capital
  • Mace Windu
  • Increased heal interval from 3 to 3.5 seconds
  • Reduced heal percentage from 0.07 to 0.05
  • Wookiees
  • Limited the amount of buildable Wookiee warrior Companies to 15
  • Yoda
  • Increased heal interval from 2.5 to 3 seconds

  • Republic at War 1.2.0.2

    Bug Fixes
  • Fixed Multiplayer compatibility issues when using the launcher

  • Republic at War 1.2.0.1

    Bug Fixes
  • Fixes units disappearing from Galactic Conquest when using space station garrison upgrade
  • Fixed Venators not shooting automatically at enemies with main turrets
  • Fixed nearly indestructable ground structures
  • Fixed AT-TE being available in skirmish at Tech 1
  • Balance Adjustments
  • Reduced space station garrison upgrade units from 5 to 3
  • Removed fighters from space station garrison upgrade
  • Increased Venator turret fire cone width from 30 to 180
  • Added Fighters and Bombers to Venator turrent fire restrictions
  • Reduced Republic Ground Shutter Shield health from 2000 to 1600
  • Reduced Confederacy Ground Shutter Shield health from 2000 to 1600
  • Reduced Republic Command Center health from 28000 to 5600
  • Reduced Confederacy Command Center health from 28000 to 5600
  • Reduced Republic Field Hospital health from 6000 to 1200
  • Reduced Republic Engineering Platform health from 6000 to 1200
  • Reduced Republic Forward Command Post health from 6000 to 1200
  • Reduced Republic Merc HQ health from 6000 to 1200
  • Reduced Confederacy Droid Center health from 28000 to 5600
  • Reduced Confederacy Engineering Platform health from 6000 to 1200
  • Reduced Confederacy Forward Command Post health from 6000 to 1200
  • Reduced Confederacy Merc HQ health from 6000 to 1200
  • Reduced Confederacy Siege Motar health from 10000 to 2000
  • Reduced Confederacy Droid Factory health from 3500 to 700
  • Reduced Confederacy Vehicle Factory health from 10000 to 2000
  • Reduced Confederacy Gravity Generator health from 9000 to 1800
  • Reduced Confederacy Mining Facility health from 3000 to 1200
  • Reduced Bunker health from 10000 to 2000
  • Reduced Republic Base Shield health from 6500 to 1300
  • Reduced Confederacy Base Shieled health from 6500 to 1300
  • Reduced Confederacy Hyper-V Gun health from 18000 to 3600
  • Reduced Republic W165 Turbolaser health from 18000 to 3600
  • Reduced Ground Turbolaser health from 4000 to 1200
  • Reduced Republic Power Generator health from 8000 to 1600
  • Reduced Republic Power Generator autoresolve health from 5000 to 1000
  • Reduced Confederacy Power Generator health from 8000 to 1600
  • Reduced Confederacy Power Generator autoresolve health from 5000 to 1000
  • Reduced Confederacy Ground Gravity Generator health from 4500 to 1800
  • Reduced Confederacy Flak Gun health from 6000 to 1200
  • Reduced Republic Farm health from 3500 to 1400
  • Reduced Confederacy Farm health from 3500 to 1400
  • Reduced Republic Ground Mining Facility health from 3500 to 1400
  • Reduced Confederacy Ground Mining Facility health from 3000 to 1200
  • Reduced Republic Ground Refining Facility health from 4000 to 1400
  • Reduced Confederacy Ground Refining Facility health from 4000 to 1400
  • Reduced Republic Cantina health from 2000 to 1200
  • Reduced Confederacy Cantina health from 2000 to 1200
  • Reduced Republic Hutt Palace health from 6000 to 1200
  • Reduced Confederacy Hutt Palace health from 2000 to 1200
  • Reduced Republic Research Facility health from 7500 to 1500
  • Reduced Confederacy Research Facility health from 7500 to 1500
  • Reduced Republic Baracks health from 4000 to 800
  • Reduced Confederacy Droid Baracks health from 5000 to 1000
  • Reduced Republic Light Vehicle Factory health from 7000 to 1400
  • Reduced Confederacy Light Vehicle Factory health from 7500 to 1500
  • Reduced Republic Heavy Vehicle Factory health from 10000 to 2400
  • Reduced Confederacy Heavy Vehicle Factory health from 10000 to 2000
  • Reduced Republic Arc Facility health from 8000 to 1600
  • Reduced Republic Outpost health from 9000 to 1800
  • Reduced Confederacy Outpost health from 9000 to 1800
  • Reduced Gladiator Arena health from 8000 to 2200
  • Reduced Republic Listening Post health from 5000 to 1000
  • Reduced Republic Communication Array health from 3500 to 700
  • Reduced Republic Communication Array autoresolve health from 1000 to 1200
  • Reduced Confederacy Communication Array health from 3500 to 700
  • Increased Confederacy Communication Array autoresolve health from 1000 to 1200

  • Republic at War 1.2

    Key Features and Gameplay Changes
    Game Launcher
  • Added option for updating game to latest version
  • Improved version check to ensure multiplayer compatibility
  • Added option to restore game to a previous game version
  • Added link to republicatwar.com
  • Added 'current version' and 'latest version' indicators
  • New Units:
  • Added new Republic Hero: Grand Moff Tarkin
  • Added new Republic Hero: Admiral Yularen
  • Added new Republic Hero: Kit Fisto
  • Added new Confederacy Hero: Adrmiral Trench
  • Added new Republic Space Unit: Pelta Frigate
  • Added new Republic Space Unit: Stealthship
  • Added new Republic Space Unit: Arquitens Cruiser
  • Added new Republic Land Unit: UT-AT
  • Added new Republic Land Unit: Clone Heavy Weapon Squad
  • Added new Republic Land Unit: 187th Legion
  • Added new Confederacy Space Unit: Hyena Bomber
  • Added new Confederacy Space Unit: Supply Ship
  • Added new Confederacy Space Unit: Wavecrest Frigate
  • Added new Confederacy Land Unit: Supertank
  • Added new Confederacy Land Unit: Dwarf Spider Droid
  • Added new Republic Building: Space Casino
  • Added new Confederacy Building: Gun Platform
  • Added new Confederacy Building: Flame Turret
  • Added new Confederacy Building: Sonic Turret
  • Added new Building: Nova Crystal Mines
  • New Planets:
  • Added new Planet: Malastare
  • Added new Planet: Tibrin
  • New Galactic Conquest Changes:
  • Added new Galactic Conquest with one starting planet: From Ashes
  • Added new Galactic Conquest: Mid Rim Conflict
  • Added new story events to "Fall of the Jedi" Galactic Conquest
  • Added new mini event to "Outer Rim Sieges" Galactic Conquest
  • Added new Win/Lose-Sequences for all Galactic Conquests
  • Repositioned all planets in Galactic Conquest to canon layout
  • Resized all planets in Galactic Conquest to reasonable canon size
  • New Maps:
  • Added new skydomes to several space maps
  • Added new skydomes to several skirmish space maps
  • Added Surface-Battle over Taris
  • New Major Features:
  • Added gravity attraction to black holes
  • Added new space station upgrade functionality to "Additional Garrison"
  • Added feature that automatically reveals fog of war when the enemy only has a few weak units left
  • Wookiees automatically switch allegiance when the Republic becomes the Empire
  • New Supported Languages:
  • Added Spanish text translation
  • Added Russian text translation
  • Other Features and Gameplay Changes
    Artificial Intelligence:
  • Added new AI behavior for easy mode galactic conquests
  • Galactic Conquest Changes:
  • Updated starting forces and added new units to all Galactic Conquests
  • Added additional dependencies to win the Galactic Conquest "Core Assault" when playing the Confederacy
  • Added additional dependencies to win the Galactic Conquest "Outer Rim Sieges"
  • Added additional dependencies to win the Galactic Conquest "Triad of Evil" when playing the Republic
  • Added Dragon Trail hyperspace route
  • Added Non-Canon hyperspace routes to ensure connectivity between planets in Galactic Conquest
  • Skirmish:
  • Increased player number on several skirmish maps
  • Added new Skrimish Land Map: Endor Rocks
  • Added new Skrimish Space Map: Coruscant Siege
  • Unit abilities and behaviour:
  • Removed "Starbase Stealth" ability from The Maw
  • Ion cannon from Malevolence now has friendly fire
  • Ion cannon from Malevolence now requires reload time
  • Added new garrison units to Republic Outpost
  • Added new garrison units to Confederacy Outpost
  • Havoc's abilitiy now supports autofire
  • Added self healing ability to Republic Farm
  • Added self healing ability to Confederacy Farm
  • Added self healing ability to Confederacy Mineral Extractor
  • Art Changes and Improvements
    Major Changes:
  • Added new planet model for The Wheel
  • Added new Confederacy Turrets Models
  • Added new Confederacy Outpost Model
  • Added new Intro Movies
  • Added proper colouring to Republic and Confederacy units in multiplayer
  • Added new holograms for several units
  • Added new death animation to ARC Gunship
  • Added new death animation to AT-AP Gunship
  • Minor Changes:
  • Changed 1.1.5 Providence model back to Republic at War Version 1.1
  • Added new icons to to the tactical radar for larger ships
  • Updated Mandator Texture
  • Added more civillian units to Cato Neimodia
  • Added new Death Watch Headquarters prop
  • Added new Skyhook prop
  • Added new Spacedock prop
  • Added Trandoshan Transport AI-Unit
  • Other Improvements:
  • Changed Aayla Secura's icon
  • Added more explosions to Malevolence death animation
  • Added more explosions to Lucrehulk death animation
  • Changed Providence engine color from blue to orange
  • Changed V19-Torrent's laser color from green to blue
  • Changed Force Convert color from dark green to lighter green
  • Changed Force Confused color from yellow to blue
  • Graphical User Interface Changes:
  • Updated splash screen
  • Updated Main Menu overlay image to full resolution
  • Updated Battle-Cam Letterbox to 2.39:1 cinemascope aspect ratio
  • Added new Battle Load screen
  • Added new Battle Summary screen
  • Acoustic/Sound Changes and Improvements
    Major Updates:
  • Added a total of 2h40min of new music from "The Clone Wars", "The Force Awakens" and "The Old Republic"
  • Re-shuffled the order of all soundtracks
  • Added new ambient sounds to several land maps
  • Added new custom footprint sound effects for: Grievous, B1, B2
  • Added dedicated music for forrest terrain
  • New Sound Effects:
  • Added new main fire sound effect to AAT's main turret
  • Added new starting and lading sound effects to CR20 Transport
  • Added new fire sound effect to Aurra Sing's blaster
  • Added new fire sound effect to Bane's blaster
  • Added new draw and holster sound effects to Sith's lightsabers
  • Added new fire sound effect to B1's blasters
  • Added new fire sound effect to Hailfire Tank's missiles
  • Added dedicated engine sounds to Malevolence
  • Added dedicated engine sounds to Tri Droids
  • Added dedicated engine sounds to Vultures
  • Updated Venator side turret fire sound
  • Updated Malevolence ioncannon fire sound
  • Updated AAT side cannon fire sounds
  • Updated fire sound effect to Munificent frigate's fornt cannon
  • New Voice Files
  • Added new dedicated Nym sounds
  • Added new dedicated voice in galaxy mode for Chancellor Palpatine
  • Added dedicated build complete sound for 501 Legion
  • Added dedicated build completed sounds for Wookie Warriors
  • Added dedicated unit death and low health sounds for Clones Commandos
  • Added dedicated unit death and low health sounds for Clone Snipers
  • Added clone voices for Mandator
  • Added clone voices for Imperial Star Destroyers
  • Added clone voices for Venator Star Destroyers
  • Added clone voices for Victory Star Destroyers
  • Added clone voices for CR20 Transport
  • Added clone voices for V-Wing sounds
  • Added ability activation voice for Obi-Wan
  • Miscellaneous Changes
    Galactic Conquest Changes:
  • Increased Planets from 16 to 18 in Galactic Conquest: Core Assault
  • Reduced Planets from 45 to 44 in Galactic Conquest: Outer Rim Sieges
  • Reduced Planets from 72 to 33 in Galactic Conquest: Triad of Evil
  • Removed ability to change settings in Galactic Conquest: Triad of Evil
  • Removed ability to change GC settings in Galactic Conquest: Fall of the Jedi
  • Updated content scale of the Mini Map in galactic mode
  • User Interface Changes:
  • Increased View Distance of Galactic Camera
  • Unified all langueage specific images
  • Changed loading text color in battle load dialog from yellow to white
  • Unit Changes:
  • Updated Good/Weak Against info of Field Generator
  • Updated the order of apperance of units in galactic mode
  • Added Footprints on Terrain of Delta Squad
  • Added AT-AP as Force Telekinesis target
  • Changed build position on UI of HM
  • Changed build position on UI of Medical Droid
  • Changed space layer from 0 to -20 of Sheathipede Shuttle
  • Changed front cannon description from Laser to Turbolaser of Acclamator Transport
  • Changed front cannon projectile from laser to turbolaser of Acclamator Transport
  • Changed back cannon description from Laser to Point Laser of Acclamator Transport
  • Changed back cannon projectile from Turbolaser to Medium Laser of Acclamator Transport
  • Increased back cannon fire pulse count from 2 to 4 of Acclamator Transport
  • Reduced back cannon distance from 2000 to 1000 of Acclamator Transport
  • Reduced select box size of Sheathipede Shuttle
  • Map Changes:
  • Removed Dagobah skrimish map
  • Removed Polus Land skrimish map
  • Updated buildpad position on Yavin land skrimish map
  • Removed Polus Space Skrimish Map
  • Text Changes:
  • Fixed various typos and updated text entries to match gameplay
  • Bug Fixes
    General Bug Fixes:
  • Fixed misc crashes in Galactic Conquest
  • Fixed Civilian units will not get attacked by Confederacy anymore
  • Fixed Confederacy Tech Upgrade wrong information text
  • Fixed wrong faction of Upgrade: Combar Armor L2
  • Fixed not all units were affected by Saleucami Plantary Advantage
  • Fixed not all Providences were affected by Ryloth Providence Shield Bonus
  • Fixed wrong faction of Ryloth Providence Shield Bonus
  • Fixed AI not retreating from land battles
  • Fixed freeze in Multiplayer Lobby
  • Fixed AI not building several structures
  • Added missing population value of Mygeeto
  • Added missing population value of Ord Mantell
  • Added missing Republic faction to Saleucami Plantary Advantage
  • Added missing Confederacy faction to Corulag Fighter Speed Bonus
  • Unit Specific Bug Fixes:
  • Fixed Republic and Confederacy Outpost not spawning units
  • Fixed a particle issue with lvl. 2 Republic Space Station
  • Fixed lightsaber is active when Shaak Ti is idling
  • Fixed Acclamator collision detection
  • Fixed hardpoints not inside collision mesh for Republic Dreadnaught
  • Fixed LAAT-C is indestructable
  • Fixed hardpoints not inside collision mesh for Victory Star Destroyer
  • Fixed position of the Bulwark death animation
  • Fixed missing death animation for CIS Carrier
  • Fixed wierd death animation for Lucrehulk
  • Fixed Lucrehulk hardpoints could not hit by missiles
  • Fixed snailtank tread not moving
  • Fixed animation speed of Jawa units
  • Fixed SPHA not avaiable if only one Venator has its hardpoint destroyed
  • Fixed Bane's Cluster Bomb ability not working correctly
  • Fixed transition jump of Republic Star Base Lvl. 2 when switching from normal to death clone model
  • Fixed transition jump Confederacy Star Base Lvl. 2 when switching from normal to death clone model
  • Fixed Good/Weak Against info of Ventress' fighter
  • Fixed Bane's ship not removed when destroyed
  • Fixed Grievous' incorrect movement animation speed
  • Fixed lightsaber transition of Aayla Secura
  • Fixed balster fire aims too high above Jedi Star Fighters
  • Fixed lightsaber transition of Shaak Ti
  • Fixed balster fire aims too high above P38 Fighters
  • Fixed text bug where Super Battledroids are described as Clones
  • Fixed ARC Gunship could not hit by AA turrets
  • Fixed false population value of AT-AP
  • Fixed false unit class of AT-PT
  • Fixed false collision detection of AT-TE
  • Fixed LAATs floating inside each other
  • Fixed LAATs collision detection
  • Fixed Yoda not able to be a LAAT garrison unit
  • Fixed Garrison exit transition of Sheathipede Shuttle
  • Fixed Sheathipede Shuttle wreck not disappearing
  • Fixed balster fire aims too high above V-Wings
  • Added autofire support for Dooku's whirlwind ability
  • Added correct Bull Rancor death animation
  • Added Pirate Plex Soldiers missing Good/Weak Against info
  • Updated collision detection of Sheathipede Shuttle
  • Updated collision detection of P38 Fighter
  • Updated Good/Weak Against info of Republic Field Commander
  • Updated Good/Weak Against info of Dark Side Adept
  • Updated Good/Weak Against info of Bulwark
  • Updated Confederacy Patrol Frigate not initially locked
  • Removed weird shadow from sabertank death clone
  • Fixed Venator inverted turrets
  • Fixed Bulwark HP turret numbering
  • Map Bug Fixes:
  • Fixed build-pad was automatically assigned to CIS faction on Cato Neimodia space map
  • Fixed build pad was automatically assigned to CIS faction in Foerost space map
  • Fixed Malevolence position on Kessel space map
  • Fixed the shadow mesh causing wired shadows in Cato Neimodia
  • Fixed Shadow issue with Coruscants buildings
  • Fixed missing props and broken on Christophsis land skrimish map
  • Fixed acclamator blocking the way on Honoghr land map
  • Fixed landingzone bug on Korriban land map
  • Fixed clipping issue with skydome on Ithor land map
  • Fixed stone blocking the way on Cato Neimodia land map
  • Changed bad power generator position on Coruscant land map
  • Removed asteroid in which units tend to spawn inside from Polis Massa space map
  • Removed 3rd faction from Saleucami space skirmish map
  • Removed 3rd faction from Kamino space skirmish map
  • Removed 3rd faction from Felucia space skirmish map
  • Removed 3rd faction from Ryloth land Ssirmish map
  • Removed 3rd faction from Felucia land skirmish map
  • Removed unreachable local building on Bakura land map
  • User Interface Bug Fixes:
  • Fixed misplaced holotext position
  • Updated position of holo transmissions
  • Changed some UI elements from Yellow to Red
  • Removed half-transparent bar over droid in GC UI
  • Art Bug Fixes:
  • Fixed Raxus Prime layout image
  • Fixed Abregado Rae layout image
  • Fixed shadow issue with Cato Neimodia building
  • Added Pirate Plex Soldiers missing icon
  • Added Krayt Dragon missing icon
  • Added ability icon to Mechis
  • Added bumpmap to BARC Speeders
  • Added new Yavin multiplayer space thumbnail
  • Updaged wrong planet ability icon for The Maw
  • Updated alpha layer of Galactic Dashboard
  • Changed Thyferra terrain type from desert to Temperate
  • Changed Honoghr terrain image from forest to swamp
  • Changed Rhen Var terrain tmage from forest to ice
  • Changed Grievous lightsaber drawing
  • Chaged some stormtrooper icons to clone icons
  • Removed white texture from clone visor
  • Acoustic/Sound Bug Fixes:
  • Fixed death sound volume of trandoshans
  • Fixed SPHA audio of Venator not working
  • Fixed Durge not saying he is Uri Fen
  • Fixed hearing Obi-Wan when Barris health is low
  • Fixed missing sound when Confederacy fleet is incomming
  • Fixed Empire voice when launching ground bombardement having an Imperial Star Destroyer in orbit
  • Fixed Empire faction voice for Confederacy Hyper V
  • Fixed Empire faction voice for Ground Turbolaser
  • Fixed Empire faction voice for Tie Fighter
  • Fixed Empire faction voice for Sensor Node
  • Fixed Empire faction voice for Turbolaser
  • Fixed some music issues in the battle summary
  • Added loop to Post-Battle Music
  • Replaced some false voice files for Boss
  • Updated numpad SFX to Clone Wars related units
  • Removed bird sounds on Duros space map
  • Removed build finish music from Confederacy Hyper V
  • Balance Adjustments
    General:
  • Changed Yavin locals to Republic ally
  • Changed Correlia locals to Republic ally
  • Reduced max. tech level from 5 to 4 in Galactic Conquest: Triad of Evil
  • Reduced starting money in Galactic Conquest: Core Assault
  • Reduced max. tech level from 5 to 4 in Galactic Conquest: Core Assault
  • Reduced Cruiser Armor against Bombers from 1.2 to .5
  • Reduced Cruiser Armor against Fighters from 1.2 to .5
  • Increased Hand Balster damage against Heroes from .5 to 1.0
  • Reduced Anit Aircraft damage against Speeders from 8 to 1
  • Increased Ground Missiles damage against Infantry from .25 to 2
  • Increased Ground Missiles damage against Heroes from .5 to 1.5
  • Reduced Ground Missiles damage against Structures from 2 to 1.2
  • Increased Ground Missiles damage against Heavy Vehicles from .4 to 2
  • Reduced Ground Artillery Damage against Infantry from 1 to .5
  • Reduced Droideka damage against Structures from .8 to .3
  • Reduced Droideka damage against Turrets from .8 to .3
  • Reduced Droideka damage against Bunkers from .8 to .3
  • Updated Trandosha Time Reduction ability to apply across the whole galaxy
  • Reduced Trandosha Time Reduction percentage from 50% to 25%
  • Reduced Kessel Planet Credit Value from 320 to 200
  • Reduced Nal Hutta Planet Credit Value from 500 to 300
  • Reduced Bespin Planet Credit Value from 500 to 300
  • Reduced Mygeeto Planet Credit Value from 500 to 300
  • Removed droid spawn on Droid foundry land skrimish map
  • Removed damage bonus of Ryloth Providence Shield Bonus
  • Removed second buildpad for team 2 on Geonosis land skrimish map
  • AI:
  • Added and Updated planet priorities on all Galactic Conquests
  • Reduced Credit Multiplier from 2.0 to 1.0 for Easy AI
  • Increased Galactic Build Time Multiplier from .6 to 1.0 for Easy AI
  • Increased Space Build Time Multiplier from .9 to 1.0 for Easy AI
  • Increased Land Build Time Multiplier from .9 to 1.0 for Easy AI
  • Increased Galactic Sleep Time from 0 to 35.0 for Easy AI
  • Increased Space Sleep Time from 15 to 35 for Easy AI
  • Increased Land Sleep Time from 15 to 35 for Easy AI
  • Reduced Credit Multiplier from 4.0 to 2.0 for Medium AI
  • Reduced Space Build Time Multiplier from .9 to .8 for Medium AI
  • Reduced Land Build Time Multiplier from .9 to .8 for Medium AI
  • Increased Galactic Sleep Time from 0 to 10.0 for Medium AI
  • Increased Space Sleep Time from 0 to 10 for Medium AI
  • Increased Land Sleep Time from 0 to 10 for Medium AI
  • Reduced Credit Multiplier from 5.0 to 4.0 for Hard AI
  • Reduced Galactic Contrast Multiplier from 1.65 to 1.25 for Hard AI
  • Reduced Space Contrast Multiplier from 1.5 to 1.25 for Hard AI
  • Reduced Land Contrast Multiplier from 1.5 to 1.25 for Hard AI
  • Reduced Galactic Build Time Multiplier from .6 to .4 for Hard AI
  • Reduced Space Build Time Multiplier from .9 to .6 for Hard AI
  • Reduced Land Build Time Multiplier from .9 to .6 for Hard AI
  • Increased Health Multiplayer from 1.0 to 1.1 for Hard AI
  • Turrets:
  • Reduced fire recharge seconds from .35 to .25 for Rapid Fire Tower
  • Reduced fire pulse delay seconds from .35 to .15 for Rapid Fire Tower
  • Increased under construction health from 150 to 200 for Rapid Fire Tower
  • BX Commando Droids:
  • Added required planets to build BX commandos: Mechis, Foerost, Saleucami, Fondor, Geonosis
  • Republic Light Cruiser:
  • Increased Turret Fire Pulse Count from 2 to 3
  • Techno Union Frigate:
  • Reduced Techno Union Frigate cannons health from 130 to 100
  • Reduced Techno Union Frigate shield generator health from 150 to 130
  • Reduced Techno Union Frigate engine health from 150 to 130
  • Saber Tank:
  • Reduced Saber Tank fire pulse count from 2 to 1
  • Acclamator:
  • Increased Acclamator Front Canon cone width from 160 to 180 degrees
  • Increased Acclamator Back Canon cone width from 160 to 360 degrees
  • Increased Acclamator Back Canon cone height from 90 to 180 degrees
  • Changed Acclamator Back Canon projectile from Quad Turbolaser to Medium Laser
  • Changed Acclamator Back Canon fire pulse count from 2 to 6
  • Changed Acclamator Back Canon fire pulse delay seconds from .2 to .1
  • Reduced AI combat power from 3000 to 2000
  • Venator Star Destroyer:
  • Reduced Venator Side Turret health from 500 to 450
  • Reduced Venator Side Turret fire cone with from 220 to 30 degrees
  • Reduced Venator Side Turret fire cone height from 450 to 90 degrees
  • Reduced Venator Side Turret rotation from 270 to 90 degrees
  • Added ability to contruct from Sullust
  • Changed Ship Class from Major to Capital
  • Removed Speed modificator to ability
  • IG68:
  • Reduced Droids in squad from 2 to 1
  • Increased Cost in multiplayer from 450 to 950
  • Increased build time in multiplayer from 8 to 20
  • Increased Blaster Damage from 3.5 to 5
  • Jango Fett:
  • Increased Autoresolve health from 350 to 650
  • Reduced AI combat power from 500 to 250
  • Increased Slave 1 health from 1000 to 3000
  • Projectiles:
  • Increased Quad Turbolaser damage from 30 to 40
  • Increased Air to Ground Missile damage from 30 to 50
  • Increased SPMAT Grenade (Used by HAG) damage from 25 to 45
  • Increased Z6 Minigun damage from 4 to 20
  • AT-TE:
  • Increased secondary laser damage from 5 to 20
  • Increased main turret Damage from 80 to 140
  • Increased Fow reveal range from 200 to 500
  • Defensive Structures:
  • Reduced KDY Planetary Turbolaser damange from 23000 to 17000
  • Reduced Reduced KDY Planetary Turbolaser build cost from 20000 to 10000
  • Increased KDY Planetary Turbolaser required tech level from 1 to 3
  • Increased KDY Planetary Turbolaser recharge seconds from 15 to 120 Seconds
  • Increased KDY Planetary Turbolaser health from 1800 to 18000
  • Reduced Confederacy Hyper V Build Cost from 15000 to 9000
  • Reduced Confederacy Hyper V recharge seconds from 45 to 35 Seconds
  • Increased Confederacy Hyper V health from 1800 to 18000
  • Increased Confederacy Flak Gun energie capacity from 500 to 5000
  • Increased Confederacy Flak Gun health from 600 to 6000
  • Increased Ground Turbolaser health from 600 to 4000
  • Economic Structures:
  • Increased Confederacy Refining Facility build cost from 500 to 1000
  • Increased Confederacy Refining Facility health from 700 to 4000
  • Increased Republic Mining Facility build cost from 500 to 1000
  • Increased Republic Mining Facility health from 700 to 3500
  • Increased Confederacy Mining Facility build cost from 500 to 1000
  • Increased Confederacy Mining Facility health from 700 to 3000
  • Increased Republic Refining Facility build cost from 500 to 1000
  • Increased Republic Refining Facility health from 700 to 4000
  • Reduced Confederacy Gladiator Arena build cost from 1000 to 500
  • Reduced Confederacy Gladiator Arena build time from 40 to 30 seconds
  • Increased Confederacy Gladiator Arena max losses from 20 to 200% seconds
  • Increased Confederacy Gladiator Arena max income from 60 to 600% seconds
  • Increased Confederacy Gladiator Arena max losses from 20% to 200%
  • Increased Confederacy Gladiator Arena max income from 60% to 600%
  • Increased Confederacy Gladiator Arena health from 1100 to 8000
  • Reduced Confederacy Gladiator Arena build cost from 1000 to 500
  • Reduced Confederacy Gladiator Arena build time from 40 to 30 seconds
  • Imperial Star Destroyer:
  • Increased Build Time from 90 to 120 seconds
  • Increased Build Time in multiplayer from 45 to 90 seconds
  • Confederacy Star Base Lvl. 1
  • Reduced Vulture garrison from unlimited to 6 reserve squadrons
  • Increased Bombers garrison from 2 to 3 starting squadrons
  • Reduced Bombers garrison from unlimited to 3 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 1 reserve units
  • Confederacy Star Base Lvl. 2
  • Increased Vulture garrison from 6 to 8 starting squadrons
  • Reduced Vulture garrison from unlimited to 8 reserve squadrons
  • Increased Bombers from 2 to 4 starting squadrons
  • Reduced Bombers from unlimited to 4 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Confederacy Star Base Lvl. 3
  • Increased Vulture garrison from 8 to 12 starting squadrons
  • Reduced Vulture garrison from unlimited to 12 reserve squadrons
  • Increased Bombers from 4 to 6 starting squadrons
  • Reduced Bombers from unlimited to 6 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Reduced Munificent Frigate garrison from unlimited to 2 reserve units
  • Confederacy Star Base Lvl. 4
  • Increased Vulture garrison from 10 to 14 starting squadrons
  • Reduced Vulture garrison from unlimited to 14 reserve squadrons
  • Increased Bombers from 6 to 7 starting squadrons
  • Reduced Bombers from unlimited to 7 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 3 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Reduced Munificent Frigate Garrison from unlimited to 2 reserve units
  • Added Recusant Frigate to garrison
  • Confederacy Star Base Lvl. 5
  • Reduced Bombers from unlimited to 8 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 3 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Increased Munificent Frigate Garrison from 2 to 3 starting units
  • Reduced Munificent Frigate Garrison from unlimited to 3 reserve units
  • Reduced Tri Droid garrison
  • Added Recusant Frigate to garrison
  • Added Providence to garrison
  • Reduced Vulture garrison
  • Republic Star Base Lvl. 1
  • Reduced V19 garrison from 6 to 4 starting squadrons
  • Reduced V19 garrison from unlimited to 4 reserve squadrons
  • Reduced Bombers garrison from unlimited to 2 reserve squadrons
  • Reduced Light Frigate garrison from 2 to 1 starting units
  • Reduced Light Frigate garrison from unlimited to 1 reserve units
  • Republic Star Base Lvl. 2
  • Reduced V19 garrison from 8 to 6 starting squadrons
  • Reduced V19 garrison from unlimited to 6 reserve squadrons
  • Reduced Bombers garrison from 4 to 3 starting squadrons
  • Reduced Bombers garrison from unlimited to 3 reserve squadrons
  • Reduced Light Frigate garrison from 2 to 1 starting units
  • Reduced Light Frigate garrison from unlimited to 1 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Republic Star Base Lvl. 3
  • Reduced V19 garrison from unlimited to 8 reserve squadrons
  • Reduced Bombers garrison from unlimited to 4 reserve squadrons
  • Reduced Light Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
  • Republic Star Base Lvl. 4
  • Reduced V19 garrison from unlimited to 10 reserve squadrons
  • Changed garrison from Bombers to ARC-170 squadrons
  • Reduced ARC-170 garrison from 6 to 5 starting squadrons
  • Reduced ARC-170 garrison from unlimited to 5 reserve squadrons
  • Reduced Light Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from 2 to 1 starting units
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
  • Added Dreadnaught Criusers to garrison
  • Removed Venator SDs from garrison
  • Republic Star Base Lvl. 5
  • Changed garrison from V19 to V-Wing squadrons
  • Reduced V-Wing garrison from unlimited to 10 reserve squadrons
  • Changed garrison from Bombers to ARC-170 squadrons
  • Reduced ARC-170 garrison from unlimited to 6 reserve squadrons
  • Reduced Light Frigate garrison from 6 to 4 reserve units
  • Reduced Light Frigate garrison from unlimited to 4 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from 2 to 1 starting units
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
  • Added Dreadnaught Criusers to garrison
  • Reduced Venator SD garrison from unlimited to 1 reserve units
  • Asaji Ventress:
  • Increased Venress' health from 300 to 600
  • Increased Venress' self heal percentage 3% to 5%
  • Increased Venress' self heal interval 2 to 6 seconds
  • Reduced Autoresolve combat power from 500 to 150
  • Aurra Sing:
  • Increased Aurra Sing's health from 300 to 600
  • Increased Autoresolve combat power from 50 to 100
  • Bossk:
  • Increased Bossk's health from 400 to 800
  • Reduced Autoresolve combat power from 500 to 125
  • Cad Bane:
  • Increased Bane's auto resolve health from 400 to 650
  • Count Dooku:
  • Increased Dooku's heal from 500 to 1000
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 600 to 175
  • Durge:
  • Increased Durge's self health percentage 3% to 7%
  • Reduced Autoresolve combat power from 500 to 125
  • Grievous:
  • Reduced movement speed from 1.8 to 1.3
  • Increased Grievous' health from 500 to 1800
  • Reduced Autoresolve combat power from 500 to 175
  • Aayla Secura:
  • Removed Vehicles and Structures from possible Units she can redirect blaster fire from
  • Added self heal ability
  • Increased Aayla's Build Cost from 500 to 3000
  • Reduced Autoresolve combat power from 500 to 125
  • Anakin:
  • Increased Anakin's health from 650 to 850
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 500 to 175
  • Barris Offee:
  • Increased Barris' heal ability range from 5 to to 100%
  • Increased Barris' heal percentage 7% to 4%
  • Increased Barris' heal interval 5 to 7 seconds
  • Added Friendly Infrantry to Barris' heal ability
  • Increased Barris' Build Cost from 500 to 2000
  • Reduced Autoresolve combat power from 500 to 125
  • Commander Cody:
  • Increased Cody's Movement Speed
  • Increased Cody's heal from 250 to 350
  • Reduced Autoresolve combat power from 250 to 100
  • Delta Squad:
  • Removed self heal ability
  • Removed Scorch "Swap Weapons" ability
  • Increased neutralization cost from 1000 to 10000
  • Luminara:
  • Reduced Luminara's health from 800 to 500
  • Added self heal ability
  • Increased Luminara's Build Cost from 1000 to 4000
  • Reduced Autoresolve combat power from 500 to 125
  • Mace Windu:
  • Increased Mace Windu's health from 350 to 750
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 500 to 150
  • Obi-Wan:
  • Increased Obi-Wan's health from 650 to 750
  • Changed Obi-Wan's ability from Convert to Confuse
  • Added self heal ability
  • Added Vehicles to possible Units he can redirect blaster fire from
  • Reduced Autoresolve combat power from 500 to 150
  • Plo Koon:
  • Reduced Koon's self heal percentage 7% to 6%
  • Reduced Koon's self heal interval 5 to 3 seconds
  • Reduced Autoresolve combat power from 500 to 150
  • Shaak Ti:
  • Added self heal ability
  • Increased Shaak Ti's Build Cost from 1000 to 3500
  • Reduced Autoresolve combat power from 500 to 125
  • Yoda:
  • Increased Yoda's health from 500 to 1300
  • Reduced Yoda's self heal percentage 7% to 5%
  • Reduced Yoda's self heal interval 5 to 2.5 seconds
  • Reduced Autoresolve combat power from 500 to 150
  • AAT:
  • Reduced effectiveness to Air units
  • Changed Required tech level from 1 to 2
  • Dark Side Adepts:
  • Added self heal ability
  • Destroyer Droids:
  • Reduced Movement Speed from 3.2 to 1.8
  • HMP:
  • Reduced HMP build cost in multiplayer from 1300 to 1200
  • Repair Droid:
  • Removed Structures from repaired objects
  • STAP:
  • Changed STAPS can now capture landing zones
  • ARC Troops:
  • Increased health from 125 to 250
  • Increased recharge seconds from .3 to .4 seconds
  • Increased fire pulse delay from .1 to .2 seconds
  • Increased build cost in multiplayer from 125 to 375
  • ARC Troops Cpt.:
  • Increased health from 150 to 275
  • ARC Troops Z6:
  • Increased fire pulse count from 60 to 72
  • Increased fire pulse delay from .1 to .2 seconds
  • BARC:
  • Changed BARCs can now capture landing zones
  • Clones Ph. 2:
  • Changed buildable Squad to Company
  • Increased build time from 5 to 20 seconds
  • Increased build cost from 75 to 200
  • Increased company size from 9 to 54 units
  • Increased population value from 1 to 2
  • Clones Commando:
  • Reduced fire pulse count from 32 to 8
  • Reduced fire pulse delay from .6 to .1 seconds
  • Removed self heal ability
  • Clones Snipers:
  • Removed self heal ability
  • Clones Ph. 1 Commander:
  • Increased build cost from 250 to 500 seconds
  • Clones Ph. 2 Commander:
  • Increased movement speed
  • Reduced build cost from 1000 to 500
  • Increased build cost from 1 to 20 seconds
  • Added Baracks as required structure
  • Reduced build cost in multiplayer from 550 to 500
  • Increased build cost in multiplayer from 15 to 20 seconds
  • Wookie Warrior:
  • Increased fire pulse delay from .6 to 1.0 seconds
  • Changed Wookie Warriors are victory relevant
  • Removed Ground Barrack as required structure
  • Confederacy Bomber:
  • Removed Hyperspace from Confederacy Bomber
  • Removed Bombers as buildable units
  • Confederacy Bulwark:
  • Increased required tech level from 4 to 5
  • Added ability to contruct from Sullust
  • Reduced shieled health from 3000 to 2500
  • Changed Ship Class from Capital to Frigate
  • Confederacy Hammer Picket:
  • Reduced build cost from 1250 to 1000
  • Reduced ai combat power from 1500 to 1000
  • Reduced build cost in multiplayer from 1600 to 1000
  • Confederacy Lucrehulk:
  • Increased required tech level from 4 to 5
  • Added ability to contruct from Sullust
  • Reduced shield Refresh Rate from 85 to 80
  • Reduced vulture squadron garrison from 60 to 50
  • Malevolence:
  • Reduced Hyperspace speed
  • Removed from Radar when fogged
  • Reduced Autoresolve health from 25000 to 11000
  • Reduced health from 18000 to 8000
  • Reduced AI combat power from 20000 to 8000
  • Reduced Multiplayer build count from unlimited to 1
  • Munificent:
  • Reduced AI combat power from 4000 to 2000
  • Confederacy Patrol Frigate:
  • Increased health from 800 to 900
  • Increased build cost from 1350 to 1650
  • Reduced build cost in multiplayer from 1850 to 1650
  • Providence Cruiser:
  • Added ability to contruct from Sullust
  • Removed Speed modificator to ability
  • Rescusant Frigate:
  • Updated Rescusant Frigate is not good against capital ships
  • Sheathipede Shuttle:
  • Reduced movement speed from 3 to 2
  • Reduced rotation speed .5 to .4
  • Removed Hyperspace
  • Increased Autoresolve health from 400 to 600
  • Increased damage from 2 to 5
  • Increased shield health from 20 to 30
  • Increased health from 300 to 600
  • Increased shield refresh rate from 2 to 20
  • Increased energy capacity from 300 to 400
  • Technounion Major:
  • Reduced shield health from 3000 to 700
  • Increased build cost from 3400 to 3500
  • Increased build cost in multiplayer from 3400 to 3500
  • Tri Droid:
  • Removed Tri Droid as buildable units
  • Vulture:
  • Removed Vulture as buildable units
  • Acclamator Transport:
  • Removed Abilities
  • Changed Category from Frigate to Transport only
  • Removed Hardpoints
  • ARC-170:
  • Removed ARC-170 as buildable units
  • Centax:
  • Updated Good/Weak against units
  • Reduced required tech level from 3 to 2
  • Reduced required star base level from 3 to 2
  • Reduced build cost from 2500 to 2400
  • Reduced build cost in multiplayer from 2500 to 2400
  • CR90:
  • Increased Shield health from 600 to 650
  • Dreadnaught:
  • Increased required tech level from 2 to 3
  • Reduced required star base level from 3 to 2
  • Mandator:
  • Removed from Radar when fogged
  • Reduced Autoresolve health from 30000 to 12000
  • Reduced health from 30000 to 9000
  • Reduced AI combat power from 13000 to 9000
  • Switched from V19 to V-Wing complement at T5
  • Switched from NTB 630 to ARC-170 complement at T5
  • Mere Cruiser:
  • Removed Torpedo launcher
  • V19 Torrent:
  • Removed V19 Torrent as buildable units
  • Victory Star Destroyer:
  • Added ability to contruct from Sullust
  • Changed from ship class from frigate to capital
  • V-Wing:
  • Removed V-Wing as buildable units
  • Indigenous Buildings:
  • Increased Urban Hous health from 500 to 1000
  • Increased Arctic House health from 500 to 800
  • Increased Volcanic House health from 500 to 1100
  • Increased Rancor House health from 500 to 2000
  • Increased Krayt Cave health from 600 to 2000
  • Increased Wampa Cave health from 600 to 1500
  • Increased Wookiee House health from 800 to 1300
  • Increased Geonosian House health from 100 to 200
  • Increased Sullust House health from 500 to 700
  • Increased Imperial Guard House health from 500 to 700
  • Increased Mustafarian House health from 500 to 1000
  • Increased Mandalorian House health from 500 to 1000
  • Increased Imperial Observation House health from 500 to 800
  • Increased Trandoshan House health from 500 to 800
  • Increased Neimodian House health from 500 to 1000
  • Increased Duros House health from 500 to 800
  • Increased Muun House health from 500 to 1000
  • Tactical Buildings:
  • Increased Uplink Station health from 500 to 800
  • Increased Shutter Shield health from 800 to 2000
  • Increased Command Center health from 2800 to 28000
  • Increased Command Center autoresolve health from 1600 to 16000
  • Increased Field Hospital health from 600 to 6000
  • Increased Republic Engineering Platform health from 600 to 6000
  • Increased Republic Forward Commandpost health from 600 to 6000
  • Increased Republic Merc HQ health from 600 to 6000
  • Increased Confederacy Droid Center health from 600 to 6000
  • Increased Confederacy Engineering Platform health from 600 to 6000
  • Increased Confederacy Forward Commandpost health from 600 to 6000
  • Increased Confederacy Merc HQ health from 600 to 6000
  • Increased Siege Motar Health from 1000 to 10000
  • Increased Confederacy Bunker health from 1000 to 10000
  • Increased Confederacy Gravity Generator health from 900 to 4500
  • Increased Base Shield health from 650 to 6500
  • Increased Republic Power Generator health from 800 to 8000
  • Increased Confederacy Power Generator health from 500 to 8000
  • Increased Republic Bunker health from 1000 to 10000
  • Increased Republic Farm health from 700 to 3500
  • Increased Confederacy Farm health from 700 to 3500
  • Increased Republic Outpost health from 900 to 9000
  • Increased Confederacy Outpost health from 900 to 9000
  • Increased Republic Listening Post health from 500 to 5000
  • Increased Republic Communications Array health from 350 to 3500
  • Increased Republic Communications Array Autoresolve health from 600 to 1000
  • Increased Confederacy Communications Array health from 350 to 3500
  • Increased Confederacy Communications Array Autoresolve health from 600 to 1000
  • Production Buildings:
  • Increased Republic Cantina health from 600 to 2000
  • Increased Confederacy Cantina health from 600 to 2000
  • Increased Republic Hutt Palace health from 600 to 6000
  • Increased Confederacy Hutt Palace health from 600 to 6000
  • Increased Republic Research Facility health from 750 to 7500
  • Increased Confederacy Research Facility health from 750 to 7500
  • Increased Republic Barracks health from 400 to 5000
  • Increased Confederacy Barracks health from 500 to 5000
  • Increased Republic Light Vehicle Factory health from 700 to 7000
  • Increased Confederacy Light Vehicle Factory health from 750 to 7500
  • Increased Republic Heavy Vehicle Factory health from 1200 to 10000
  • Increased Confederacy Heavy Vehicle Factory health from 100 to 10000
  • Increased ARC Factory health from 800 to 8000

  • Republic at War 1.1.5.1

    Key Fixes and Changes
  • Fixed issue where AI is not moving or attacking
  • Improved compatibility to other installed mods
  • Fixed desync issue when Hutt Asteroid Base was destroyed by a player
  • Removed annoying GC fleet plan messages
  • Added system language invariant menu overlay and splash screen
  • Updated splash screen